![]() The Bonesaw, due to its serrated edge, has a marginally higher chance at a Critical Hit, making it the best melee weapon in the game. For this reason, it is required to aim above and ahead of your target (known as 'leading' a target) for the syringes to hit their mark. The decreased velocity of the round causes a notable drop in the trajectory of the syringe. It is a flechette gun, however, so its projectiles travel at a slower pace than a bullet. The Syringe Gun serves as the Medic's secondary weapon and does a fair amount of damage. While the Medic cannot turn the Medigun on himself, he constantly regenerates health at an average of 2-3 points per second. The Übercharge, used with the special button, makes the Medic and his target invulnerable to all damage for a fairly long 8 seconds. While healing, the Medic also charges the Medigun, which, when full, allows the Medic to use an " Übercharge". The Medigun also allows the Medic to heal teammates up to 150% of their maximum health (The Heavy, for instance, normally has a maximum of 300 health a Medic can raise this to 450 health.). The Medigun produces a beam of team-colored energy used for healing. The Medic starts off equipped with the Medigun, Syringe Gun, and Bonesaw in his inventory. ![]() Raised in Stuttgart, Germany during an era when the Hippocratic oath did not exist, what he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh.
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